[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [Background(image="bg_black",screenadapt="coverall")] [delay(time=1)] 有人说,雇佣兵就像速食食品一样。 开袋即食,用之即弃。高效率,低风险,在战场上是最好用的消耗品。 只是,如果有选择的话,任谁都会更愿意吃温热新鲜的食物,任谁都不会愿意冒着丢掉性命的风险去挣买食物的钱。 如果有选择的话。 [playsound(key="$d_avg_warfireamb_loop", volume=0.5, loop=true, channel="bgs")] [Background(image="bg_battlefield",fadetime=1, screenadapt="coverall")] [Dialog] [delay(time=1)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.5, block=true)] [playsound(key="$d_gen_transmissionget",volume=0.4)] [name="???"] 各单位注意,目标已经进入警戒范围,预计还有一分钟到达防御点。 [name="???"] 请各单位于三十秒内完成应急准备,重复一遍,三十秒内完成应急准备。 [name="???"] 完毕。 [StopSound(channel="bgs", fadetime=1)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_canteen",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [playsound(key="$d_gen_walk_n")] [Character] [Dialog] [Character(name="char_301_cutter_1",fadetime=1,block=true)] [delay(time=1)] [PlayMusic(intro="$warm_intro", key="$warm_loop", volume=0.4,fadetime=2)] [name="刻刀"] 那个,我来看看有没有什么需要帮忙的...... [Character(name="char_230_savage_1",fadetime=0,block=true)] [name="暴行"] 哎,是刻刀呀。 [name="暴行"] 来得正好,尝尝我做的蔬菜烤饼,刚出炉的! [Character(name="char_301_cutter_1",name2="char_230_savage_1",focus=1)] [name="刻刀"] 谢谢,我尝尝。 [name="刻刀"] 嗯......我觉得很好吃。 [Character(name="char_301_cutter_1",name2="char_230_savage_1",focus=2)] [name="暴行"] 哈哈,这可是我的拿手好菜。 [name="暴行"] 喜欢的话就多拿几个吧,不用客气。 [Character(name="char_301_cutter_1",name2="char_230_savage_1",focus=1)] [name="刻刀"] 唔,谢谢,还是不用了。我只是来看看,有没有我可以帮忙的事...... [Character(name="char_301_cutter_1",name2="char_230_savage_1",focus=2)] [name="暴行"] 欸?可是我这里的菜都已经准备得差不多了呢,你去角峰那边看看吧! [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="char_199_yak_1#5",fadetime=0.5,block=true)] [delay(time=0.6)] [name="角峰"] 喔,是刻刀小姐啊,来得正好,尝尝这道谢拉格风味烩兽肉吧。 [name="角峰"] 为了方便取材,我用鳞蜥肉代替了原来的配方,调味也相应地做了点改动,正想找人帮我尝尝呢。 [Character(name="char_301_cutter_1",name2="char_199_yak_1#5",focus=1)] [name="刻刀"] 嗯,好的,我来试试。 [Characteraction(name="left", type="jump", xpos=-11, power=0,times=1, fadetime=0.5, block=true)] [Blocker(a=0,fadetime=0.5, block=true)] [Characteraction(name="left", type="jump", xpos=11, power=0,times=1, fadetime=0.5, block=true)] [name="刻刀"] (咀嚼咀嚼) [name="刻刀"] 很好吃。虽然说不上为什么......但就是很好吃。 [Character(name="char_301_cutter_1",name2="char_199_yak_1",focus=2)] [name="角峰"] 说不上为什么好吃啊......嗯,看来是不够有特色,还需要改进啊。 [Character(name="char_301_cutter_1",name2="char_199_yak_1",focus=1)] [name="刻刀"] 不是的,只是我不太会描述......我认为角峰先生的厨艺已经非常好了! [name="刻刀"] 话说,角峰先生这里有什么需要帮忙的地方吗? [Character(name="char_301_cutter_1",name2="char_199_yak_1#5",focus=2)] [name="角峰"] 哈哈哈,我这里没什么需要帮忙的啦,菜都已经上锅,就剩关火了。你一会去古米那里看看吧。 [name="角峰"] 啊对了,还请稍等,有一件事确实需要刻刀小姐的帮忙。我今天试做了好几道新菜,就麻烦刻刀小姐帮我把把关了。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="char_196_sunbr_1",fadetime=0.5, block=true)] [delay(time=0.6)] [name="古米"] 刻刀姐姐!尝尝古米烤的馅饼! [Character(name="char_301_cutter_1",name2="char_196_sunbr_1",focus=1)] [name="刻刀"] 快要吃饱了...... [name="刻刀"] 古米这里有什么需要帮忙的吗? [Character(name="char_301_cutter_1",name2="char_196_sunbr_1",focus=2)] [name="古米"] 古米这里只有烤好的馅饼哦~ [Character(name="char_301_cutter_1",name2="char_196_sunbr_1",focus=1)] [name="刻刀"] 那,我就尝一个好了。 [Character(name="char_301_cutter_1",name2="char_196_sunbr_1",focus=2)] [name="古米"] 好吃吗? [Character(name="char_301_cutter_1",name2="char_196_sunbr_1",focus=1)] [name="刻刀"] 应该是......好吃的吧。 [Character] [Dialog] [delay(time=0.6)] [Character(name="char_301_cutter_1",fadetime=0.5)] [delay(time=0.6)] [name="刻刀"] 呜......吃不下了...... [name="刻刀"] 明明只是想来帮忙,怎么变成来提前解决午饭了...... [name="刻刀"] (叹气) [name="刻刀"] 其实大家都很照顾我呢...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="char_333_sidero_1#8",fadetime=0.5, block=true)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Delay(time=0.6)] [name="铸铁"] 我来帮忙啦! [Character(name="char_333_sidero_1#8",name2="char_230_savage_1",focus=2)] [name="暴行"] 呼,铸铁你可来了。快来帮帮忙吧,今天有两个后勤干员同时请假了,只靠我们三个可真是忙不过来了。 [Character(name="char_333_sidero_1#8",name2="char_199_yak_1",focus=2)] [name="角峰"] 拼尽全力倒也能够完成,可也实在是太勉强了...... [Character(name="char_196_sunbr_1#6", block=true)] [name="古米"] 古米的手好酸...... [Character(name="char_333_sidero_1#2",name2="char_196_sunbr_1#6",focus=1)] [name="铸铁"] 真是辛苦啦,我这就来帮忙。 [Character(name="char_333_sidero_1#5")] [name="铸铁"] 咦,我刚在食堂里看到刻刀了,看起来好像很失落的样子,发生什么事了? [Character(name="char_230_savage_1",fadetime=0, block=true)] [name="暴行"] 说起来铸铁不是经常来厨房,所以还不知道啊...... [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] 一个月前 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="char_301_cutter_1", block=true)] [name="刻刀"] 大家好,辛苦了......请问有什么我可以帮忙的吗? [Character(name="avg_npc_012",fadetime=0, block=true)] [name="后勤干员"] 喔喔,是新来的刻刀小姐啊,正好,麻烦你把那边的土豆切成块好了,一会炖汤用。 [Character(name="char_301_cutter_1",fadetime=0, block=true)] [name="刻刀"] 嗯,好的。 [Dialog] [playsound(key="$gavel1",volume=0.5)] [CameraShake(duration=0.2, xstrength=0, ystrength=30, vibrato=20, randomness=50, fadeout=true, block=false)] [Delay(time=0.6)] [playsound(key="$gavel2",volume=0.5)] [CameraShake(duration=0.2, xstrength=0, ystrength=30, vibrato=20, randomness=50, fadeout=true, block=false)] [Delay(time=1)] [Character(name="avg_npc_012",fadetime=0, block=true)] [Characteraction(name="middle", type="jump", xpos=0, power=30, times=1, fadetime=0.3,block=false)] [name="后勤干员"] 刻刀小姐!我是让你把土豆切块不是让你把砧板切块啊!!! [Character(name="char_301_cutter_1",fadetime=0, block=true)] [name="刻刀"] 对不起! [name="刻刀"] 我不是故意的,我会赔偿的...... [Character(name="avg_npc_012",fadetime=0, block=true)] [name="后勤干员"] 算了算了,倒也不用......我明白了,刻刀小姐是不习惯用这种菜刀吧。那麻烦你去盯着那锅汤好了,记得多用勺子搅拌一下,别煮煳了。 [Character(name="char_301_cutter_1",fadetime=0, block=true)] [name="刻刀"] 我明白了,我一定会做好的! [CameraShake(duration=1, xstrength=50, ystrength=0, vibrato=3, randomness=70, fadeout=true, block=false)] [name="刻刀"] 搅拌,搅拌,不能煮煳,搅拌...... [Blocker(a=0.1, r=0.7, g=0.7, b=0.7, fadetime=0.6, block=true)] [CameraShake(duration=1, xstrength=50, ystrength=0, vibrato=5, randomness=80, fadeout=true, block=false)] [name="刻刀"] 搅拌,搅拌...... [playsound(key="$d_avg_woodcracle", loop=true, channel="bgs")] [Blocker(a=0.2, r=0.7, g=0.7, b=0.7, fadetime=0.6, block=true)] [Delay(time=0.6)] [Character(name="char_301_cutter_1",name2="avg_npc_012",focus=2)] [name="后勤干员"] (嗅)什么味道? [Character(fadetime=0.5)] [Dialog] [StopSound(channel="bgs", fadetime=5)] [Delay(time=0.6)] [playsound(key="$alarmenter")] [Blocker(a=0.4, r=0.7, g=0, b=0, fadetime=0.5, block=true)] [Character(name="char_empty")] [Character(name="avg_277_shaw_1")] [characteraction(name="middle", type="move", xpos=-300, fadetime=0, block=false)] [characteraction(name="middle", type="move", xpos=300, fadetime=1, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.6, block=true)] [Delay(time=0.6)] [playsound(key="$alarmenter")] [Blocker(a=0.4, r=0.7, g=0, b=0, fadetime=0.5, block=true)] [characteraction(name="middle", type="move", xpos=1000, fadetime=1, block=false)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Delay(time=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="char_230_savage_1")] [name="暴行"] 虽然看到刻刀失落的样子也会于心不忍,但是,作为罗德岛厨房的一员,绝对不能允许那种可怕的事情再次发生了。 [Character(name="char_196_sunbr_1#6")] [name="古米"] 后勤姐姐之前很认真地考虑过要在“小刻禁止入内”的标志旁边加上“刻刀禁止入内”的...... [Character(name="char_199_yak_1#2")] [name="角峰"] 不必要的损失,还是尽量避免为好...... [Character(name="char_333_sidero_1#2")] [name="铸铁"] 嗯,我明白了...... [Character(name="char_333_sidero_1#7")] [name="铸铁"] 绝对不可以! [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.8, block=true)] [Background(image="bg_corridor",screenadapt="coverall")] [Character] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)] [Character(name="char_301_cutter_1",name2="char_empty")] [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2")] [characteraction(name="right", type="move", xpos=500, fadetime=0, block=false)] [characteraction(name="right", type="move", xpos=-500, fadetime=1.5, block=false)] [PlaySound(key="$rungeneral",channel="bgs",volume=1)] [Delay(time=1)] [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2")] [Delay(time=0.6)] [StopSound(channel="bgs",time=1)] [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 刻刀!站住! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [name="刻刀"] 哎?铸铁小姐? [Character(name="char_301_cutter_1",name2="char_333_sidero_1#7",focus=2)] [name="铸铁"] 绝对不可以半途而废! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Background(image="bg_canteen",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="char_301_cutter_1")] [name="刻刀"] 这样真的不会给大家添麻烦吗...... [Character(name="char_301_cutter_1",name2="char_333_sidero_1#8",focus=2)] [name="铸铁"] 没关系,现在离晚饭时间还早,肯定来得及收拾完的。 [Character(name="char_301_cutter_1",name2="char_333_sidero_1#8",focus=1)] [name="刻刀"] 真的是,非常感谢您。 [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 不用客气。我只是觉得,既然有想要尝试的事,就一定要坚持到底才行。 [name="铸铁"] 所以,从今天开始,我要对你进行烹饪技能的特训! [name="铸铁"] 放心吧,有我在,绝对不会让之前的事故重演的。 [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [name="刻刀"] 我一定会努力的! [name="刻刀"] 谢谢您,铸铁小姐! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 在训练中要叫我教官! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [name="刻刀"] 是!教官! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#8",focus=2)] [name="铸铁"] (哈哈,原来被称为教官是这种感觉啊。) [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 咳咳,教官提问!你觉得烹饪是什么? [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [name="刻刀"] 把食物弄熟? [Character(name="char_301_cutter_1",name2="char_333_sidero_1#7",focus=2)] [name="铸铁"] 错!大错特错! [name="铸铁"] 烹饪可不是把食材弄熟这么简单。记好了,烹饪指的是,根据食材的特性,把食物变得美味可口的手段! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#7",focus=1)] [name="刻刀"] 我,我记住了! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 看来刻刀是完全没有基础呢,那我们就要从最基本的训练开始了。听我命令,立正! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [Characteraction(name="left", type="jump", xpos=0, power=30, times=1, fadetime=0.5,block=false)] [name="刻刀"] 是!教官! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 首先,是做任何菜肴都需要用到的,也是最基本的技术——刀工。 [name="铸铁"] 听我的口令,拿刀! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [name="刻刀"] 是——左手还是右手......? [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 嗯,用惯用手就好......然后用另一只手握住这颗土豆。像我这样,用刀沿着土豆的轮廓,轻轻削去这层皮...... [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [CameraShake(duration=0.2, xstrength=5, ystrength=5, vibrato=5, randomness=20,fadeout=true,block=false)] [name="刻刀"] 沿着轮廓......轻轻......削飞了。 [delay(time=0.5)] [Character(name="char_301_cutter_1",name2="char_333_sidero_1#6",focus=2)] [name="铸铁"] 怎么会这样...... [name="铸铁"] 刻刀小姐应该很擅长用刀才对啊。 [Character(name="char_301_cutter_1",name2="char_333_sidero_1#6",focus=1)] [name="刻刀"] 砍菜和砍敌人的手感完全不一样。 [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 虽然的确如此啦......但食材可不是敌人呀。 [name="铸铁"] 不管怎么说,任何技能都有一个熟能生巧的过程。我们继续练习吧! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [name="刻刀"] 好,好的! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",fadetime=0.5)] [Delay(time=0.6)] [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [name="刻刀"] 铸铁小姐好厉害,我从来不敢想象,土豆泥也可以这么好吃。 [Character(name="char_301_cutter_1",name2="char_333_sidero_1#8",focus=2)] [name="铸铁"] 哈哈,毕竟不能浪费食物嘛...... [Character(name="char_301_cutter_1",name2="char_333_sidero_1#6",focus=2)] [name="铸铁"] (那么多土豆切成那样,我也着实想不到别的处理方法了啊。) [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 其实烹饪也没有那么难啦。你看,只要熟悉了菜刀,你现在不是也可以很熟练地给土豆削皮了嘛。 [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [name="刻刀"] 结果等着下锅的时候又差点把锅烧穿了...... [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 刻刀你还是太紧张啦,烹饪和刀术可不一样,你不能指望像完成任务那样,模仿老师的每个动作就能学会。 [name="铸铁"] 烹饪啊,是要在了解食材的特点后,满怀希望地把食材做成自己期待的样子。 [Character(name="char_301_cutter_1",name2="char_333_sidero_1#7",focus=2)] [name="铸铁"] 对!重点是心怀希望! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#7",focus=1)] [name="刻刀"] 好像很有道理,嗯,我记住了! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 说起来,刻刀小姐为什么想要学习厨艺呢? [name="铸铁"] 罗德岛的食堂里的菜式品类很多,喜欢什么口味应该都可以找到的吧? [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [name="刻刀"] 因为,从来没有吃过速食食品之外的食物,所以很想试试,亲手做出可以吃的东西是什么样的感觉。 [Character(name="char_301_cutter_1",name2="char_333_sidero_1#5",focus=2)] [name="铸铁"] ?! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#5",focus=1)] [name="刻刀"] 似乎也不能说“从来没有”,只是从记事起就一直跟着师父,师父又是不会做饭的。 [name="刻刀"] 再后来,成为雇佣兵之后,就更没有机会坐下来安稳吃一顿饭了。 [name="刻刀"] 曾经非常好奇食物到底是怎么做出来的,就溜去酒馆的后厨里看了看,结果被老板当作小偷抓住了,之后被狠狠骂了一顿,哈哈哈...... [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 刻刀!!! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=1)] [name="刻刀"] 啊!在!!! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#7",focus=2)] [Characteraction(name="right", type="jump", xpos=0, power=30, times=1, fadetime=0.3,block=false)] [name="铸铁"] 我一定会教会你做菜的! [Characteraction(name="right", type="jump", xpos=0, power=30, times=2, fadetime=0.6,block=false)] [name="铸铁"] 就算再用十个土豆,不,就算再用上百个土豆,我也一定要教会你! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#7",focus=1)] [name="刻刀"] 那个,铸铁小姐还请冷静一点,毕竟都是过去的事了,你看,我还是健康地活下来了—— [Character(name="char_301_cutter_1",name2="char_333_sidero_1#7",focus=2)] [name="铸铁"] 解决掉这些土豆泥我们就接着开始训练吧!!! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#7",focus=1)] [name="刻刀"] 好,好的! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="char_301_cutter_1")] [name="刻刀"] 结果真的把厨房的土豆用光了......铸铁小姐说去找点别的食材...... [Blocker(a=0.3, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [name="刻刀"] 有点累了......想睡觉...... [name="刻刀"] 不行不行,不能辜负铸铁小姐的心意! [name="刻刀"] 现在才刚刚学会了给土豆削皮而已,怎么可以偷懒呢! [name="刻刀"] 呼啊......可是下午的阳光,好舒服...... [name="刻刀"] 有点困了...... [stopmusic(fadetime=3)] [name="刻刀"] 就休息一小会...... [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic] [character] [Background(image="bg_wild_m",screenadapt="coverall")] [name="???"] 喂,醒醒。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlayMusic(intro="$patriot_intro", key="$patriot_loop", volume=0.4)] [Character(name="avg_npc_008")] [Delay(time=0.6)] [name="雇佣兵A"] 喂,给你。 [Character(name="char_301_cutter_1")] [name="刻刀"] 谢谢。 [Character(name="avg_npc_008")] [name="雇佣兵A"] 真亏你还睡得着啊。不过也好,离出发还有点时间,尽量保留体力吧。 [name="雇佣兵A"] 喂,那边那个,接着。 [Dialog] [Character(name="avg_npc_007",fadetime=0.5)] [Delay(time=0.6)] [PlaySound(key="$bodyfalldown2",volume=0.5)] [Characteraction(name="middle", type="jump", xpos=0, power=30, times=1, fadetime=0.5,block=false)] [Delay(time=0.6)] [name="雇佣兵B"] 又是罐头? [Character(name="avg_npc_008",name2="avg_npc_007",focus=1)] [name="雇佣兵A"] 有罐头吃就不错了,知道在荒野上丢了物资的雇佣兵是什么下场吗? [name="雇佣兵A"] 筋疲力尽地倒在荒野上,食腐的源石虫会把你当成尸体,从腿部开始啃你的衣服。等它开始吃你的肉的时候,你还是清醒的。 [Character(name="avg_npc_008",name2="avg_npc_007",focus=2)] [name="雇佣兵B"] 啊,说起来,想吃炭烤沙虫腿了,最好是现烤的。 [Character(name="avg_npc_008",name2="avg_npc_007",focus=1)] [name="雇佣兵A"] *哥伦比亚粗口*,别做梦了。 [Character(name="avg_npc_008",name2="avg_npc_007",focus=2)] [name="雇佣兵B"] 喂,就不能烤点肉?烧锅汤也行啊。 [Character(name="char_301_cutter_1")] [name="刻刀"] 不可以。 [name="刻刀"] 这里是荒野,又没有风,点火不小心弄出烟来,好几公里外都看得见。 [name="刻刀"] 这就相当于对附近所有雇佣兵宣布“这里可能有商队”。 [name="刻刀"] 我们这次负责护送货物,暴露行踪是大忌。 [Character(name="avg_npc_007")] [name="雇佣兵B"] 哟呵,小姑娘还挺老练。看你年纪不大,这第几次出来跑了? [Character(name="char_301_cutter_1")] [name="刻刀"] 数不清了。 [name="刻刀"] 除了诈骗和人口贩卖,什么都干过。论入行时间,可能比你还早点。 [Character(name="avg_npc_007")] [name="雇佣兵B"] 哈,口气不小。你又咋知道我是啥时候入行的? [Character(name="char_301_cutter_1")] [name="刻刀"] 你的刀。 [Character(name="avg_npc_007")] [name="雇佣兵B"] 什么? [Character(name="char_301_cutter_1")] [name="刻刀"] 你的刀是雷神工业去年的设计,用的是新材料,重量是前代的一半。你挂刀的腰带上也没什么磨损,应该是从来没有用过别的刀吧。 [Character(name="avg_npc_007")] [name="雇佣兵B"] 好家伙,还真是行家。 [name="雇佣兵B"] 实话说,我也是家里的农田被天灾毁了才出来干这个的。要不是没地种,谁愿意干把脑袋别裤腰带上的营生? [name="雇佣兵B"] 哈,但别看我入行时间短,还从来没有失手过。 [name="雇佣兵B"] 一会遇上劫货的,就让你们瞧瞧我的本事。 [Character(name="avg_npc_008")] [name="雇佣兵A"] 呸,别说晦气的。 [Character(name="avg_npc_007")] [name="雇佣兵B"] 开玩笑开玩笑......这次保密可是做得够好的,临出发前才把路线图交到我们手里。 [Character(name="char_301_cutter_1")] [name="刻刀"] 这是常用的保密方式。 [name="刻刀"] 有的雇主会事先准备多个路线图,全部密封起来。临出发时再由中间人随机挑选一张地图交到佣兵手里。 [name="刻刀"] 佣兵接到地图时,要是看到密封条有被打开过的痕迹,就可以拒绝出发。 [name="刻刀"] 这样可以避免佣兵和雇主直接联络,也排除了泄密的可能。这次的雇主倒是专业的。 [Character(name="avg_npc_007")] [name="雇佣兵B"] 好家伙,这些箱子里装的到底是什么东西,值得这样小题大做的? [Character(name="avg_npc_008",name2="avg_npc_007",focus=1)] [name="雇佣兵A"] 我们只管把货物交到指定的地方,领钱走人就是。别的也管不着。 [Character(name="avg_npc_007")] [name="雇佣兵B"] 说的也是。不过这次给的不少,箱子里肯定是更值钱的东西吧!感觉自己身价都高贵了不少,哈哈哈哈! [name="雇佣兵B"] 等一拿到钱,我就在镇上找个酒吧,先醉个一天一夜再说。 [name="雇佣兵B"] 这样的活再多接几单,我就可以去南边再买一块地,还可以再开一个啤酒农场,哈哈哈哈! [name="雇佣兵B"] 你们呢?拿到钱准备干嘛? [Character(name="avg_npc_008")] [name="雇佣兵A"] 我可没你那兴致,先找家武器铺保养我的弩才是正事。 [Character(name="avg_npc_007")] [name="雇佣兵B"] 那个小姑娘,你呢? [Character(name="char_301_cutter_1")] [name="刻刀"] 买个新发卡吧。 [Character(name="avg_npc_007")] [name="雇佣兵B"] 噗——你说啥? [Character(name="char_301_cutter_1")] [name="刻刀"] 之前的发卡弄丢了,前面的头发会挡住眼睛,好烦...... [Character(name="avg_npc_007")] [CameraShake(duration=0.5, xstrength=10, ystrength=10, vibrato=10, randomness=20, fadeout=true, block=false)] [name="雇佣兵B"] 哈哈哈哈哈哈哈哈哈—— [Character(name="avg_npc_008")] [CameraShake(duration=0.5, xstrength=10, ystrength=10, vibrato=10, randomness=20, fadeout=true, block=false)] [name="雇佣兵A"] 噗哈哈哈哈...... [Character(name="char_301_cutter_1")] [name="刻刀"] 到底有什么好笑的...... [stopmusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Delay(time=1)] [playsound(key="$d_avg_snowstormflp", loop=true, channel="bgs")] [Subtitle(text="雇佣兵就像速食食品一样。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="食品的价值和用途也从来不由自己决定。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="可利用的部分被榨取殆尽后,剩下的就只是多余的垃圾。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="可以随意丢在旷野上,完全不用在意。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Background(image="bg_wild_a",screenadapt="coverall")] [PlayMusic(intro="$drift_intro", key="$drift_loop",crossfade=1, delay=0.5,volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="char_301_cutter_1",fadetime=1)] [Delay(time=1)] [name="刻刀"] 咳咳...... [name="刻刀"] 只有我们两个活下来了吗...... [Character(name="avg_npc_007")] [name="雇佣兵B"] ...... [Character(name="char_301_cutter_1")] [name="刻刀"] 敌人的进攻显然是有预谋的。 [name="刻刀"] 虽然不知道具体发生了什么,但一定是有人故意把我们的位置暴露出去了—— [Dialog] [Character] [playsound(key="$runsand")] [Character(name="char_empty",name2="avg_npc_007")] [characteraction(name="right", type="move", xpos=500, fadetime=0, block=false)] [characteraction(name="right", type="move", xpos=-600, fadetime=1.5, block=true)] [Delay(time=1)] [Character(name="char_301_cutter_1",name2="avg_npc_007",focus=1)] [name="刻刀"] 你要干什么?别再管货物了,我们已经暴露了,迟早会有更多人找上来的! [Character(name="char_301_cutter_1",name2="avg_npc_007",focus=2)] [name="雇佣兵B"] 让开! [Character(name="char_301_cutter_1",name2="avg_npc_007",focus=1)] [name="刻刀"] 任务已经失败了!赶紧去前面的城镇想办法处理你的伤—— [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="char_301_cutter_1",name2="avg_npc_007",focus=2)] [name="雇佣兵B"] 你看看我脖子上这个源石结晶,我还能有命吗! [name="雇佣兵B"] 我已经是要死的人了!我他妈就想要看看,我到底是为什么东西死的! [Character(name="char_301_cutter_1",name2="avg_npc_007",focus=1)] [name="刻刀"] 你没有必要这样—— [character] [Dialog] [CameraShake(duration=0.3, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_sp_chixiaobadao",volume=0.4)] [Blocker(a=0.7, r=1, g=1, b=1, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_007")] [delay(time=0.6)] [name="雇佣兵B"] 哈......哈哈......哈哈哈哈哈哈哈! [name="雇佣兵B"] 空的,里面是空的! [name="雇佣兵B"] 我们他妈的从一开始就是诱饵,那笔钱,就是用来买我们命的! [name="雇佣兵B"] 我真蠢,怎么就相信了别人的鬼话,说什么当雇佣兵随随便便就能赚到花不完的钱。 [name="雇佣兵B"] 哈哈哈......可不是嘛,只要死得够早,就用不到钱了! [CameraShake(duration=1, xstrength=20, ystrength=20, vibrato=20, randomness=50, fadeout=true, block=false)] [name="雇佣兵B"] 都该死!雇佣兵全部都该死! [stopmusic(fadetime=2)] [StopSound(channel="bgs", fadetime=1)] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character] [Background(image="bg_canteen",screenadapt="coverall")] [Delay(time=1)] [name="???"] 喂喂,刻刀?醒醒。 [PlayMusic(intro="$warm_intro", key="$warm_loop", volume=0.1,fadetime=0)] [MusicVolume(volume=0.4, fadetime=3)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="char_301_cutter_1",fadetime=0.5)] [Delay(time=0.6)] [name="刻刀"] 啊!抱歉,我刚好像睡着了? [Character(name="char_333_sidero_1#2")] [name="铸铁"] 最近的训练确实有些辛苦。 [name="铸铁"] 但不管怎么说,现在可是验收这一个月来刻苦训练的成果的时候,要精神点啊! [name="铸铁"] 准备好了吗? [Character(name="char_301_cutter_1")] [name="刻刀"] 嗯......嗯! [name="刻刀"] (紧张地吞咽口水) [name="刻刀"] (小心翼翼地揭开锅盖) [dialog] [Blocker(a=0.3, r=0.95, g=0.95, b=0.95, fadetime=1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="刻刀"] 终于......完成了。 [Character(name="char_301_cutter_1",name2="char_333_sidero_1#8",focus=2)] [name="铸铁"] 喔喔!看起来还不错嘛! [name="铸铁"] 刻刀,我就知道你可以的! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#8",focus=1)] [name="刻刀"] 多谢铸铁小姐的帮助,只靠我一个人的话,肯定是不行的...... [Character(name="char_301_cutter_1",name2="char_333_sidero_1#8",focus=2)] [name="铸铁"] 别说那么多啦,快让我尝尝! [Character(name="char_301_cutter_1",name2="char_333_sidero_1#8",focus=1)] [name="刻刀"] 请,请稍等! [name="刻刀"] 还是让我自己先尝尝吧...... [Dialog] [Character(name="char_301_cutter_1")] [Delay(time=0.6)] [Characteraction(name="middle", type="jump", xpos=-11, power=0,times=1, fadetime=0.5, block=true)] [Blocker(a=0,fadetime=0.5, block=true)] [Characteraction(name="middle", type="jump", xpos=11, power=0,times=1, fadetime=0.5, block=true)] [name="刻刀"] (咀嚼) [Character(name="char_333_sidero_1#2")] [name="铸铁"] 怎么样? [Character(name="char_301_cutter_1")] [name="刻刀"] 好像...... [Character(name="char_333_sidero_1#2")] [name="铸铁"] 好像? [Character(name="char_301_cutter_1")] [name="刻刀"] 不是很好吃...... [Character(name="char_301_cutter_1",name2="char_333_sidero_1#2",focus=2)] [name="铸铁"] 欸?让我尝尝。 [dialog] [Character(name="char_333_sidero_1#2")] [Delay(time=0.6)] [Characteraction(name="middle", type="jump", xpos=-11, power=0,times=1, fadetime=0.5, block=true)] [Blocker(a=0,fadetime=0.5, block=true)] [Characteraction(name="middle", type="jump", xpos=11, power=0,times=1, fadetime=0.5, block=true)] [Delay(time=0.6)] [Character(name="char_333_sidero_1#7")] [name="铸铁"] 明明很好吃啊!刻刀你也太谦虚了吧!如果不知道的话,说是角峰大哥做的我都信。 [Character(name="char_301_cutter_1")] [name="刻刀"] 铸铁小姐过誉啦...... [Character(name="char_333_sidero_1#2")] [name="铸铁"] 不对不对,应该说很有刻刀的特色! [name="铸铁"] 你说“结课作业”打算做“沙虫罐头烩饭”的时候我还吓了一跳,我真的没有想到会这么好吃! [Character(name="char_333_sidero_1#8")] [name="铸铁"] 原本罐头里过重的调料味被米饭中和了,沙虫肉经过重新加工后口感也变好了很多。 [name="铸铁"] 唔,加进来的土豆泥也可谓神来之笔!我觉得可以考虑把这道菜列入罗德岛食堂食谱! [Character(name="char_301_cutter_1")] [name="刻刀"] 因为想到铸铁小姐说过的,“要把熟悉的食材做成自己期待的样子”,想来想去,自己熟悉的食物只有沙虫罐头了。 [Character(name="char_333_sidero_1#2")] [name="铸铁"] 说明你已经掌握烹饪技术的精髓啦! [Character(name="char_301_cutter_1")] [name="刻刀"] 现在我也只会做这一道菜啊...... [Character(name="char_333_sidero_1#2")] [name="铸铁"] 是第一道菜,也是一个全新的开始! [Character(name="char_301_cutter_1")] [name="刻刀"] 嗯,我记住了。 [name="刻刀"] 不只是完成任务,是要带着希望......做成自己期待的样子...... [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=3)] [Character] [Image(fadetime=2)]